mg_flags = caves, dungeons, light, decorations
mg_biome_np_humidity = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
}
seed = 1
mg_biome_np_heat_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 13
	octaves = 2
}
mg_biome_np_heat = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
}
mapgen_limit = 31000
mg_biome_np_humidity_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 90003
	octaves = 2
}
mg_name = singlenode
water_level = 1
chunksize = 5
[end_of_params]
